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這篇文章主要介紹C#如何實(shí)現(xiàn)壓縮和解壓縮,文中介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們一定要看完!
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具體如下:
使用ICSharpCode.SharpZipLib.dll來壓縮/解壓(壓縮效率比GZip要高一點(diǎn))
public static class ZipUtil { ////// 壓縮 /// /// ///public static string Compress(string param) { byte[] data = System.Text.Encoding.UTF8.GetBytes(param); //byte[] data = Convert.FromBase64String(param); MemoryStream ms = new MemoryStream(); Stream stream = new ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream(ms); try { stream.Write(data, 0, data.Length); } finally { stream.Close(); ms.Close(); } return Convert.ToBase64String(ms.ToArray()); } /// /// 解壓 /// /// ///public static string Decompress(string param) { string commonString = ""; byte[] buffer = Convert.FromBase64String(param); MemoryStream ms = new MemoryStream(buffer); Stream sm = new ICSharpCode.SharpZipLib.BZip2.BZip2InputStream(ms); //這里要指明要讀入的格式,要不就有亂碼 StreamReader reader = new StreamReader(sm, System.Text.Encoding.UTF8); try { commonString = reader.ReadToEnd(); } finally { sm.Close(); ms.Close(); } return commonString; } }
使用GZip來壓縮/解壓縮(字符串)
public static class GZipUtil { public static string Zip(string value) { //Transform string into byte[] byte[] byteArray = new byte[value.Length]; int indexBA = 0; foreach (char item in value.ToCharArray()) { byteArray[indexBA++] = (byte)item; } //Prepare for compress System.IO.MemoryStream ms = new System.IO.MemoryStream(); System.IO.Compression.GZipStream sw = new System.IO.Compression.GZipStream(ms, System.IO.Compression.CompressionMode.Compress); //Compress sw.Write(byteArray, 0, byteArray.Length); //Close, DO NOT FLUSH cause bytes will go missing... sw.Close(); //Transform byte[] zip data to string byteArray = ms.ToArray(); System.Text.StringBuilder sB = new System.Text.StringBuilder(byteArray.Length); foreach (byte item in byteArray) { sB.Append((char)item); } ms.Close(); sw.Dispose(); ms.Dispose(); return sB.ToString(); } public static string UnZip(string value) { //Transform string into byte[] byte[] byteArray = new byte[value.Length]; int indexBA = 0; foreach (char item in value.ToCharArray()) { byteArray[indexBA++] = (byte)item; } //Prepare for decompress System.IO.MemoryStream ms = new System.IO.MemoryStream(byteArray); System.IO.Compression.GZipStream sr = new System.IO.Compression.GZipStream(ms, System.IO.Compression.CompressionMode.Decompress); //Reset variable to collect uncompressed result byteArray = new byte[byteArray.Length]; //Decompress int rByte = sr.Read(byteArray, 0, byteArray.Length); //Transform byte[] unzip data to string System.Text.StringBuilder sB = new System.Text.StringBuilder(rByte); //Read the number of bytes GZipStream red and do not a for each bytes in //resultByteArray; for (int i = 0; i < rByte; i++) { sB.Append((char)byteArray[i]); } sr.Close(); ms.Close(); sr.Dispose(); ms.Dispose(); return sB.ToString(); } }
C#是一個(gè)簡(jiǎn)單、通用、面向?qū)ο蟮木幊陶Z言,它由微軟Microsoft開發(fā),繼承了C和C++強(qiáng)大功能,并且去掉了一些它們的復(fù)雜特性,C#綜合了VB簡(jiǎn)單的可視化操作和C++的高運(yùn)行效率,以其強(qiáng)大的操作能力、優(yōu)雅的語法風(fēng)格、創(chuàng)新的語言特性和便捷的面向組件編程從而成為.NET開發(fā)的首選語言,但它不適用于編寫時(shí)間急迫或性能非常高的代碼,因?yàn)镃#缺乏性能極高的應(yīng)用程序所需要的關(guān)鍵功能。
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